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 Mods we should use - READ MY NEWEST REPLY

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Rudy
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Location : The Netherlands > Friesland > Heerenveen

PostSubject: Mods we should use - READ MY NEWEST REPLY   Tue Oct 20, 2009 4:15 am

I think those mods are great, also for the Realism.

Mod1: Unified Installer 1.1
This will add some mods, like More planes,cockpits in planes where you hadn't a cockpit (Like the B-17) new clouds, and a manual bombay door for Bombers.

Oh, it also makes an program where you can switch between version 4.08 and 4.09, very usefull.

More info, go to the following site> http://allaircraftarcade.com/forum/viewtopic.php?t=11860


More info: http://allaircraftarcade.com/forum/viewtopic.php?t=11504&highlight=cert++mod

Just watch those links and you will see what i mean.
I already use this mods, and i like them Smile

Greetings, Rudy (77th FS)

Newest reply:

I've posted an new download on the Filefront account. It is called '01_Zuti_DSMod_v0.8_RC3.5.rar'[/center]





  • Download link:

http://www.filefront.com/14836803/01_Zuti_DSMod_v0.8_RC3.5.rar/

I'm testing this mod at the moment, it is like coop, but then you can land, re-arm and take off again as like in a dogfight mission. Also you have moving objects like ships tanks etc + Moving frontlines.
You can capture enemy bases etc...

If you don't have any homebases in the map, you play like you always played an coop mission. Only if you add an homebase then you can use the refly method.

It is like an dogfight, but then with AI in it.


  • This mods also include:

- Certificates AI mod v3.0
- Fireballs carrier TO mod
- AI attacking live players
- Moving and synchronized ships




If you are going to download this file, and already have Cert_AI_Mod v.17, then you need to move Cert_AI_Mod_V17 to another map or delete it.


Last edited by Rudy (77th FS) on Mon Dec 07, 2009 5:12 am; edited 7 times in total (Reason for editing : New Reply)
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Fay (77th FS)
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PostSubject: Re: Mods we should use - READ MY NEWEST REPLY   Tue Oct 20, 2009 9:29 am

Thanks for the suggestion! Ill look into them for sure.
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Wilson (77th FS)
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PostSubject: Re: Mods we should use - READ MY NEWEST REPLY   Fri Oct 30, 2009 11:27 am

I see no reason why we shouldnt use these mods. In fact I see a lot of reasons why we SHOULD.

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Patton (77th FS)
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PostSubject: Re: Mods we should use - READ MY NEWEST REPLY   Fri Oct 30, 2009 1:48 pm

i got these mods already and i love them!

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Rudy
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PostSubject: Zuti Mod, Moving dogfight   Sun Nov 01, 2009 6:07 am




I've posted an new download on the Filefront account. It is called '01_Zuti_DSMod_v0.8_RC3.5.rar'






  • Download link:

http://www.filefront.com/14836803/01_Zuti_DSMod_v0.8_RC3.5.rar/

I'm testing this mod at the moment, it is like coop, but then you can land, re-arm and take off again as like in a dogfight mission. Also you have moving objects like ships tanks etc + Moving frontlines.
You can capture enemy bases etc...

My idea was that we could make missions, were we make tons of enemy luftwaffe raids towards our base and we need to stop them. If we ran out of ammo we can land again, re-arm etc and take off again to fight again.(Also if you die you can press refly again) Like they did in the 'Battle of Britain'

It is like an dogfight, but then with AI in it.


  • This mods also include:

- Certificates AI mod v3.0
- Fireballs carrier TO mod
- AI attacking live players
- Moving and synchronized ships

I'm still figuring out how everything works.


If you are going to download this file, and already have Cert_AI_Mod v.17, then you need to move Cert_AI_Mod_V17 to another map or delete it. I moved it to another map because if Zuti Mod isn't working good then we can fall back on Cert_AI_Mod V.17

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Fox (77th FS)
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PostSubject: Re: Mods we should use - READ MY NEWEST REPLY   Sun Nov 01, 2009 3:23 pm

Sounds sweet!
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